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  >  / var / www / html / sman1baleendahok / member /
server ip : 172.67.156.115

your ip : 108.162.242.54

H O M E


Filename/var/www/html/sman1baleendahok/member/index.php1
Size5.72 kb
Permissionrw-rw-r--
Ownerulung : ulung
Create time27-Apr-2025 11:12
Last modified05-Feb-2025 08:55
Last accessed06-Jul-2025 22:29
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<!DOCTYPE html>
<html>
<title>[Jakarta-Cyber-Xploit]</title>
<meta name="description" content="Beauty Of Darknet">
<meta name="keyword" content="DENI-NAX-DAZ">
<link href="https://fonts.googleapis.com/css?family=Iceberg" rel="stylesheet">
<style>
body, html {
height: 100%;
margin: 0;
}



.topleft {
position: absolute;
color:white;
top: 0;
left: 16px;
font-family:Iceberg;
}

.bottomleft {
position: absolute;
bottom: 0;
left: 16px;
}

.middle {
position: fixed;
color:white;
top: 50%;
left: 50%;
width:100%;
transform: translate(-50%, -50%);
text-align: center;
font-family:iceberg;
}

hr {
margin: auto;
width: 40%;
}
marquee{
color:white;
}
</style>
<body>
<canvas id="canvas" width="100%" height="100%"></canvas>

<div class="center">
</div>
<div class="middle">
<font color="cyan" size="8">HACKED BY DENI-NAX-DAZ</b>
<hr><br>
<font color="white" size="6">YOUR SITE SECURITY IS WEAK SIRR,PLEASE PATCH IT<h1><br><font color="gold" size="6">WE ARE
<br><marquee><font color="#7CFC00"><font size="6">DENI-NAX-DAZ - G4NS KILLER - MR MOCH1 - LOUIS CR4CK3R -B4B4NG Z1D4N - KN4LP0T - MR GREEX -SUP3RM4N404 - B4MB4NG </marquee>




</div>
</div>

<script>
// Set the date we're counting down to
var countDownDate = new Date("Jan 5, 2020 15:37:25").getTime();

// Update the count down every 1 second
var countdownfunction = setInterval(function() {

// Get todays date and time
var now = new Date().getTime();

// Find the distance between now an the count down date
var distance = countDownDate - now;

// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// Output the result in an element with id="demo"
document.getElementById("demo").innerHTML = days + "d " + hours + "h "
+ minutes + "m " + seconds + "s ";

// If the count down is over, write some text
if (distance < 0) {
clearInterval(countdownfunction);
document.getElementById("demo").innerHTML = "EXPIRED";
}
}, 1000);
</script>

</body>

<script type="text/javascript">
var ctx = document.querySelector('canvas').getContext('2d')
ctx.canvas.width = window.innerWidth
ctx.canvas.height = window.innerHeight

var sparks = []
var fireworks = []
var i = 20; while(i--) {
fireworks.push(
new Firework(Math.random()*window.innerWidth, window.innerHeight*Math.random())
)
}

render();
function render() {
setTimeout(render, 1000/60)
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height)
for(var firework of fireworks) {
if(firework.dead) continue
firework.move()
firework.draw()
}
for(var spark of sparks) {
if(spark.dead) continue
spark.move()
spark.draw()
}

if(Math.random() < 0.05) {
fireworks.push(new Firework())
}
}

function Spark(x, y, color) {
this.x = x
this.y = y
this.dir = Math.random() * (Math.PI*2)
this.dead = false
this.color = color
this.speed = Math.random() * 3 + 3;
this.walker = new Walker({ radius: 20, speed: 0.25 })
this.gravity = 0.25
this.dur = this.speed / 0.1
this.move = function() {
this.dur--
if(this.dur < 0) this.dead = true

if(this.speed < 0) return
if(this.speed > 0) this.speed -= 0.1
var walk = this.walker.step()
this.x += Math.cos(this.dir + walk) * this.speed
this.y += Math.sin(this.dir + walk) * this.speed
this.y += this.gravity
this.gravity += 0.05

}
this.draw = function() {
drawCircle(this.x, this.y, 3, this.color)
}
}

function Firework(x, y) {
this.xmove = new Walker({radius: 10, speed: 0.5})
this.x = x || Math.random() * ctx.canvas.width
this.y = y || ctx.canvas.height
this.height = Math.random()*ctx.canvas.height/2
this.dead = false
this.color = randomColor()

this.move = function() {
this.x += this.xmove.step()
if(this.y > this.height) this.y -= 1;
else this.burst()

}
this.draw = function() {
drawCircle(this.x, this.y, 1, this.color)
}
this.burst = function() {
this.dead = true
var i = 100; while(i--) sparks.push(new Spark(this.x, this.y, this.color))
}
}

function drawCircle(x, y, radius, color) {
color = color || '#FFF'
ctx.fillStyle = color
ctx.fillRect(x-radius/2, y-radius/2, radius, radius)
}

function randomColor(){
return ['#6ae5ab','#88e3b2','#36b89b','#7bd7ec','#66cbe1'][Math.floor(Math.random() * 5)];
}

function Walker(options){
this.step = function(){
this.direction = Math.sign(this.target) * this.speed
this.value += this.direction
this.target
? this.target -= this.direction
: (this.value)
? (this.wander)
? this.target = this.newTarget()
: this.target = -this.value
: this.target = this.newTarget()
return this.direction
}

this.newTarget = function() {
return Math.round(Math.random()*(this.radius*2)-this.radius)
}

this.start = 0
this.value = 0
this.radius = options.radius
this.target = this.newTarget()
this.direction = Math.sign(this.target)
this.wander = options.wander
this.speed = options.speed || 1
}

</script>
</html>